quadrilateral elements?
- phsieh2005
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19 years 1 month ago #249
by phsieh2005
quadrilateral elements? was created by phsieh2005
Hi,
Is Salome capable of generating automatic unstructure quadrilateral elements on one surface of the model (preferable using pave method)?
If it is possible, I would like to use the mesh on this face and then extrude in the third direction to get all Hex elements. Thanks!
phsieh2005
Is Salome capable of generating automatic unstructure quadrilateral elements on one surface of the model (preferable using pave method)?
If it is possible, I would like to use the mesh on this face and then extrude in the third direction to get all Hex elements. Thanks!
phsieh2005
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19 years 1 month ago #251
by admin
Replied by admin on topic Re:quadrilateral elements?
Hello,
I don't think it is possible to directly generate unstructured quads in the current version of the Mesh module. You can do structured quad/hex mesh or unstructured tri/tet mesh for sure. But then from unstructured tri-mesh, you can recombine the triangles into quads with the command Modification->Union of triangles in the Mesh module. But the quality of the final mesh is not comparable as what you could get with a direct unstructured quad meshing algo...
Maybe the Pattern Mapping option could be usefull is you have a more or less basic geometry of the face. The principle is the following: you start by creating a pattern on a simple face geometry (rectangle for ex) and then you can \"Map\" (=deform and fit) this pattern on a curved face that as a similar topology (same number of corners/edges). I have not used this option yet, so all I know is the principle.
I don't think it is possible to directly generate unstructured quads in the current version of the Mesh module. You can do structured quad/hex mesh or unstructured tri/tet mesh for sure. But then from unstructured tri-mesh, you can recombine the triangles into quads with the command Modification->Union of triangles in the Mesh module. But the quality of the final mesh is not comparable as what you could get with a direct unstructured quad meshing algo...
Maybe the Pattern Mapping option could be usefull is you have a more or less basic geometry of the face. The principle is the following: you start by creating a pattern on a simple face geometry (rectangle for ex) and then you can \"Map\" (=deform and fit) this pattern on a curved face that as a similar topology (same number of corners/edges). I have not used this option yet, so all I know is the principle.
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