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is possible to simulate mechanisms in code-aster?

  • Vassili Wolnitzky E.
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9 years 10 months ago #8193 by Vassili Wolnitzky E.
is possible to simulate mechanisms in code-aster? was created by Vassili Wolnitzky E.
Hi

It is possible to simulate mechanisms in code- aster ?

and perform various kinds of kinematic pairs ? a ball joint , a cylindrical joint, spherical pair ?.

please help me.
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9 years 10 months ago #8195 by RichardS
Hi,
the short answer:
in principle yes, but if possible you should use tools that are dedicated to this kind of simulations.

Best regards,
Richard

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  • Vassili Wolnitzky E.
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9 years 10 months ago #8198 by Vassili Wolnitzky E.
Replied by Vassili Wolnitzky E. on topic Re: is possible to simulate mechanisms in code-aster?
thank you RichardS

you know if is possible to make an analysis for this case? is a car suspension.

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regards.
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9 years 10 months ago #8200 by Claus
I wholly agree with RichardS, that you should find dedicated software for such a simulation, but there aren't many good or at least easy to use multi-body dynamics for Linux (that I know about)
Code_Aster isn't one either, but depending on what you want to simulate, it is principally possible.

That said, by substituting much of the 3D geometry with discrete elements you could probably create a reasonable simulation. If you are a beginner with Code_Aster, forget about it for now, and learn how to do each step individually first.
You cannot plug this model into Salome/Code_Aster, assign boundary conditions and hit 'simulate'. It would be a difficult (but not impossible) project to simulate this.

/C

Code_Aster release : STA11.4 on OpenSUSE 12.3 64 bits - EDF/Intel version
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